Reflexive Architecture, Second Life Machinima
Reflexive Architecture, by Keystone Bouchard, Jon Brouchoud. Installation on Architecture Island and exhibition on Info Island for artslib. Excellent SL build that demonstrates various adaptive play installations.
Reflexive Architecture: Active Glass, Columns, Sound
Another example of the work of Jon Brouchard in Second Life
Reflexive Architecture: Active Glass, Columns, Sound
Installation on Architecture Island and exhibition on Info Island for artslib, September 2007
S.O.N.A.R (Self Organizing Nebulous Architectural Response)
-A fluid virtual architecture that develops and responds to avatar presence and movement.
Wikitecture Tree Demo, Second Life Machinima
Interesting adaptive interface
Second Life First Life Dance
Interactive installation at the Royal school of architecture in Stockholm. Dancers interact with their virtual counterparts in second life.
Responsive Architecture Creating Spatial Experience
Another example of how architecture and 3d meshes can interact with avatars.
Reflexive Architecture; Avatar Trails - Visual Traces
More Jon Brouchoud
Reflexive Music Installation
More of Brouchouds series of experiments centered on reflexive music, within the percieved boundary between music and architecture in a virtual world.
I really admire the work of Brouchoud it is extremely original and I can see some interesting uses for education. Once I have begun to script in SL I would like to experiment with interactive pieces like this. I think my students would enjoy interacting and building such installations.
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