Thursday, 11 February 2010

How Second Life is being used to create interactive installations.

Reflexive Architecture, Second Life Machinima

Reflexive Architecture, by Keystone Bouchard, Jon Brouchoud. Installation on Architecture Island and exhibition on Info Island for artslib. Excellent SL build that demonstrates various adaptive play installations.



Reflexive Architecture: Active Glass, Columns, Sound

Another example of the work of Jon Brouchard in Second Life



Reflexive Architecture: Active Glass, Columns, Sound

Installation on Architecture Island and exhibition on Info Island for artslib, September 2007



S.O.N.A.R (Self Organizing Nebulous Architectural Response)

-A fluid virtual architecture that develops and responds to avatar presence and movement.



Wikitecture Tree Demo, Second Life Machinima

Interesting adaptive interface



Second Life First Life Dance

Interactive installation at the Royal school of architecture in Stockholm. Dancers interact with their virtual counterparts in second life.



Responsive Architecture Creating Spatial Experience

Another example of how architecture and 3d meshes can interact with avatars.




Reflexive Architecture; Avatar Trails - Visual Traces

More Jon Brouchoud



Reflexive Music Installation

More of Brouchouds series of experiments centered on reflexive music, within the percieved boundary between music and architecture in a virtual world.




I really admire the work of Brouchoud it is extremely original and I can see some interesting uses for education. Once I have begun to script in SL I would like to experiment with interactive pieces like this. I think my students would enjoy interacting and building such installations.

No comments:

Post a Comment