Wednesday, 3 February 2010

How Second Life is being used in Education Part 1

The Skill Mastery Hyperdome

The Skill Mastery Hypodrome is a vitual environment in which students can learn, develop and practice interview skills. Designed for a Foundation Studies course as part of the Second Life Education New Zealand Project. Acitivites include: enhancing communication skills, especially those needed in an interview situation. Students can also select appropriate clothing,experience virtual interviews, take on the roles of both interviewer and interviewee, and develop confidence in Q & A sessions. They can also rehearse various interview scenarios in a variety of situations and environments.



Mindscape Project - Art Exhibition Centre in Second Life

In 2008 College students from Trento (Italy)created an art exhibition centre (inspired by futurist Fortunato Depero's work) in Second Life.
This video shows the tour of the finished work, guided by the students themselves.
[Italian spoken - english subtitles - shot on may 30 2008)



Nursing Simulation

A postpartum hemorrhage scenario conducted on second life for nursing students in New Zealand and Idaho.



Education and Professional Development: Classrooms without Borders

A machinima on the professional development opportunities that can be found in the virtual world of Second Life. Filmed at ISTE, Discovery Educator Network, Atlantis Seekers, and the Teacher Networking Center. Explores team building exercises, digital story telling, cultural exchange, teaching tools, online research skills and communication



Education in Second Life

Video shows various institutes researching the use of virtual worlds in education, in the States, Portugal and Brasil. It demonstrates how Second Life, and other virtual worlds are not just for entertainment, but also for serious research subjects in education etc.




Second Life: Open Education and Virtual Worlds

Charles Nesson and Rebecca Nesson at Harvard University examine Second Life and the opportunities and problems that this virtual environment confronts.



Second Life: NC State Classes Go Virtual!

This video describes the use of Second Life in two College Management courses. Part of NC State University's LITRE (Learning in a Technology Rich Environment) program and a part of VOLT: Virtual Online Learning and Teaching, a comprehensive, collaborative project on online learning. Examining creating thinking, analytical skills, 3d expression and research methodolgy. Also delves into cultural diversity and social issues with a project to develop an environment to get perspective employers etc used to foreign environments (virtual cultural training centre).




Infolit iSchool in Second Life® with Sheila Webber / Sheila Yoshikawa in SL

Explores the use of Second Life to encourage research and enquiry, with the use of Libraries. Looks at enquiry based learning models and the creation of research posters.




International Society for Technology in Education -- ISTE Second Life


ISTE Island is a virtual online space that allows educators to meet up and swap thoughts and learn new ideas and technology to improve education. The video has a few testimonials highlighting how ITSE has changed their lives.



Second Life Loyalist College Canadian Border Simulation

Loyalist College Border Service students participate in a simulated Canadian border crossing using Second Life - created by the Virtual World Design Centre, Loyalist College, Belleville, Ontario.



RIT on TV News: Second Life
WROC-TV (Channel 8) reports on how RIT is using the virtual world of Second Life to enhance educational opportunities. Examples of class projects, math problems meetings, Second Life build projects (objects you would not normally be able to navigate around). Eg a street that is half communist and half capitalist.




Second-Life Student exhibition (Temple University Japan)

A short documentary about an exhibition organized by two classes of the School of Communications and Theatre, Temple University, Japan Campus. One is on "Second-Life and the Future of Music Industry", Also explores the use of the term Cybermedia!



Second Life and the Future of the Music Industry, (nd), Projects (WWW), available from: http://www.sl-music.info./projects.html, viewed 5/2/10

This page within the website provides access to the student projects within SL. Each documents and researches one aspect of the new economy of music in Second-Life. Each project takes the form of a poster displayed during the final exhibition, as well as possibly supplemental material such as interview files.

The Edge Eden Project in Second Life

It was created by Coventry University second lifers for the Eden Project's bid for the people's £50 million. Inside the building there are a number of features that let the user interact with other applications such as Facebook and links to The Edge's site. It has been built by Second Life creators in Coventry University's Serious Games Institute.





Second Life for the University

Pod cast tour of the Nottingham University's new campus in Second Life. Demonstrates how they are using SL to improve the delivery of education and to aid in research, as well as provide a support sturcture for their students. How to reference etc! Also mentions students using SL to research the use of wind farms and the best places to put them. (Experiential learning)



Murdoch University Island in Second Life

Video explaining how the University is using it’s Island within SL. Has four main uses: Library workshop, safe space (for building), Best practice within Education and student projects within IT. Such as job interview situations, murder role play for forensics students, independent study etc

No comments:

Post a Comment